ProEXR File Description=Attributes=cameraAperture (float): 64.366493cameraFNumber (float): 8.000000cameraFarClip (float): 1000000015047466200000000000000.000000cameraFarRange (float): 1000.000000cameraFocalLength (float): 40.000004cameraFov (float): 77.354073cameraNearClip (float): 0.000000cameraNearRange (float): 0.000000cameraProjection (int): 0cameraTargetDistance (float): 787.266235cameraTransform (m44f)channels (chlist)compression (compression): ZipdataWindow (box2i): [0, 0, 3799, 2137]displayWindow (box2i): [0, 0, 3799, 2137]lineOrder (lineOrder): Increasing Yname (string): “”pixelAspectRatio (float): 1.000000screenWindowCenter (v2f): [0.000000, 0.000000]screenWindowWidth (float): 1.000000type (string): “scanlineimage”vrayInfo/camera (string): “VRayCam001″vrayInfo/computername (string): “bartoszek”vrayInfo/cpu (string): “INTEL/Model:12,Family:6,Stepping:2,Cache:0″vrayInfo/date (string): “2016-07-25″vrayInfo/filename (string): “4.max”vrayInfo/frame (string): “00015”vrayInfo/h (string): “2138”vrayInfo/mhz (string): “0MHz”vrayInfo/numPasses (string): “0”vrayInfo/numSubdivs (string): “0,00”vrayInfo/os (string): “Win7″vrayInfo/primitives (string): “840”vrayInfo/ram (string): “24576MB”vrayInfo/rendertime (string): ” 0h 1m 0,9s”vrayInfo/time (string): “06:48:40″vrayInfo/vmem (string): “8388608MB”vrayInfo/vraycore (string): “3.25.01”vrayInfo/vrayversion (string): “Internal V-Ray version Adv 3.40.02″vrayInfo/w (string): “3800”=Channels=A (float)B (float)G (float)R (float)VRayDenoiser.B (float)VRayDenoiser.G (float)VRayDenoiser.R (float)VRayDiffuseFilter.B (float)VRayDiffuseFilter.G (float)VRayDiffuseFilter.R (float)VRayLightSelect.B (float)VRayLightSelect.G (float)VRayLightSelect.R (float)VRayRawGlobalIllumination.B (float)VRayRawGlobalIllumination.G (float)VRayRawGlobalIllumination.R (float)VRayRawLighting.B (float)VRayRawLighting.G (float)VRayRawLighting.R (float)VRayRawReflection.B (float)VRayRawReflection.G (float)VRayRawReflection.R (float)VRayRawTotalLighting.B (float)VRayRawTotalLighting.G (float)VRayRawTotalLighting.R (float)VRayWireColor.B (float)VRayWireColor.G (float)VRayWireColor.R (float)VRayZDepth (float)VRayZDepth2 (float)atmosphere.B (float)atmosphere.G (float)atmosphere.R (float)background.B (float)background.G (float)background.R (float)defocusAmount (float)globalIllumination.B (float)globalIllumination.G (float)globalIllumination.R (float)lighting.B (float)lighting.G (float)lighting.R (float)noiseLevel (float)reflection.B (float)reflection.G (float)reflection.R (float)reflectionFilter.B (float)reflectionFilter.G (float)reflectionFilter.R (float)refraction.B (float)refraction.G (float)refraction.R (float)refractionFilter.B (float)refractionFilter.G (float)refractionFilter.R (float)specular.B (float)specular.G (float)specular.R (float)worldNormals.X (float)worldNormals.Y (float)worldNormals.Z (float)worldPositions.X (float)worldPositions.Y (float)worldPositions.Z (float)